Space Ha
GAME PLAY AND STORYLINE Cataclyic events leave Earth descending into chaos. What remains of humanity will have to vacate or perish on a planet they once called their home. Only the privileged ones, those with access to a spaceship or capable of building one, have a chance at survival. These spaceships, temporary havens, are the new Eden for humans venturing out to seek a new home. In Space Haven, you’ll get to design and build your own spaceship from the ground up. Create a home for your chosen crew, manage their wounds, needs and challenges as you aim to create a haven among stars. Face other groups, their desperate situations and repel invaders trying to take what is yours. Explore and scavenge derelict ships. Trade and mine for resources or attack and steal when desperation is high. The choice is yours, survival in space is a tough business. Space Haven is inspired by games like RimWorld, Spacebase Df-9, Oxygen Not Included and Dwarf Fortress. FREEDOM TO DESIGN AND BUILD Regarding building we want the game to offer a much deeper experience compared to Spacebase DF-9. Space Haven allows for a lot of freedom regarding building. A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, your are free to design your own, the choice is yours! SIMULATED GAS Space Haven’s core is built around the isometric tile-based gas system, which simulates various gases on a spaceship. This system is very similar to the one seen in Oxygen Not Included. The gas system combined with humans, plants and facilities all having their own needs and reactions to gas levels create deep and emergent game play. When designing and building a spaceship, you need to secure facilities, optimize crew survival and well-being, but also think about possible future accidents and chaos generated from crew combat or environmental hazards. Gas conditions can be monitored using different view modes. CREW NEEDS, MOODS AND RELATIONSHIPS The game takes inspiration from RimWorld and Dwarf Fortress regarding the simulation of needs, moods, personality traits and relationships of crew members. Every crew member have their own history of life before the apocalypse, what they were before will affect their skills and know-how. Crew members will develop relationships to each other, good or bad. They will want to spend more time together with some, while avoiding others. Witness depression, happiness and drama surrounding different crew members as you journey onward towards a new home. COOL THINGS THAT CAN HAPPEN IN SPACE HAVEN Gain a new crew member by finding a hypersleep pod aboard a derelict ship. Have a space burial for your fallen crew member to let other crew members say good bye. Grow plants with bio mass recycled from toilets. Eat the meat from a fallen crew member or invader as desperation is high. List will grow as you give us your ideas, join the community today and be the first to play Space Haven!
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